vint trebble
Zumari Force Projection Caldari State
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Posted - 2012.09.09 04:20:00 -
[1] - Quote
So you've run into the blight of Dust 514. Running towards a potential kill only to be blown 15 feet in the air half way across the map by a rail gun attached to a tank. It's enough to make you want to destroy flat screens! Sure, it's closed beta testing, and unfortunately things will be imbalanced at times. Hell we should be blessed we get to see certain things act the way they do now, before they get finalized into open beta, and finally release.
We all know currently tanks are a win button for most people, and even though they are frustrating to deal with, here are some tips to maybe help quell the need to pull your hair out, and throw controllers around the room.
I personally have fitted a class to deal with those pesky tanks, and sure I'm one man facing a massive machine but as long as I can catch them off guard I have a good chance of dealing some damage.
First thing I would like to point out is that seeing as there is a lot of new people around, or such a wide diversity of skills, and players; some tanks are not as scary as they seem. I'm not sure how often, but people will pick up militia grade tanks and outfit them with various turrets. The reasons are limitless but I'd place money on cost.This is an important factor due to armor, and you'll find yourself destroying militia grade tanks with no shields with a single AV grenade.
This brings me to my next point. Fitting. You can, and should aim to take out tanks as soon as they become visible as they are common game changers and are used as such.
Stamina Boosts and Assault Fits: Close the distance! It takes awhile to lob a grenade far, use these bonuses to do just that. You'll find yourself needing to get close, or traverse obstacles to gain clear shots. Stamina, and lighter mobility can do just that.
AV Grenades: As with most weapons they come with various attack styles. My personal favorite is the one that magnetically connects, and sticks to vehicles. Sneaking up on a tank that has it's focus on another target can get you close enough to lob a couple of these at your foe. The basic one does a ton of damage.
Heavy Explosives: You're AV fit is absolutely going to need an explosive weapon. I prefer the assault swarm launcher for it's multitargeting. I'd use something that has a targeting feature however, and use your cover to keep hidden why you blast off rockets and forget about them.
Damage Multipliers and Mods: I personally feel the player can mix and match modifiers as it matches their play style and means for tank destruction. I use a heavy weapon damage modifier but I'm sure anything can work just remember that you do have the option to increase your swarm launcher's damage.
Strength in Numbers: I can't stress this enough. 12 rockets flying at the same tank are a lot better then 4. I find myself guilty of this, but with lack of communications it's hard to organize. If you have the means to get more support against a tank don't hesitate. A destroyed tank is one step closer to a victory.
Finally remember to use Supply Depots to your advantage. Most players I've run into bring out their tanks when their team starts to lose. This can get everyone on the battle field fitted for infantry fire fights, and not much risk for a tank driver. Supply depots are a good way to quickly switch your fit without rushing into the enemy, or clicking the suicide button. Also take note that armor and shields replenish on switched fits as soon as they are equipped.
As more and more people get wise to the advantage tanks have in the battlefield there will be more and more of them to contend with. I feel as though this will create a balance. Where tanks will be worrying about other tanks more then infantry, which is the way it should be. I just don't think a lot of new players have taken the time to gain skills to contend with those running a muck in game yet.
I am as equally as frustrated with the advantage tanks have right now, but I also understand I signed up for a closed beta test. This option isn't fool proof, and you'll find yourself getting upset trying to close the distance between you and a massive piece of killing machinery. I just figured I'd share some things I use to level the playing field and any other examples would be extremely welcome.
There are plenty of other forum posts to discuss your opinion on the way tanks act in the game, I would like to keep this to a helpful means to taking tanks down. Please try to refrain from antagonizing and offending, and keep this a helpful post.
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